Random Forest (ID3 algorithm)
Random Forest is a machine-learning algorithm that builds many decision trees and then combines their results to make a better final prediction.
It reduces overfitting and increases accuracy by taking the “majority vote” (classification) or “average” (regression) from all trees
Numerical For Constructing Random Forest
| Day | Outlook | Temp | Humidity | Wind | Can Play |
| D1 | Sunny | Hot | High | Weak | No |
| D2 | Sunny | Hot | High | Strong | No |
| D3 | Overcast | Mild | High | Weak | Yes |
| D4 | Rain | Cool | High | Weak | Yes |
| D5 | Rain | Cool | Normal | Weak | Yes |
| D6 | Rain | Cool | Normal | Strong | No |
| D7 | Overcast | Cool | Normal | Strong | Yes |
| D8 | Sunny | Mild | High | Weak | No |
| D9 | Sunny | Cool | Normal | Weak | Yes |
| D10 | Rain | Mild | Normal | Weak | Yes |
| D11 | Sunny | Mild | Normal | Strong | Yes |
| D12 | Overcast | Mild | High | Strong | Yes |
| D13 | Overcast | Hot | Normal | Weak | Yes |
| D14 | Rain | Mild | High | Strong | No |
Find the Class for the unseen data point
| Outlook | Temp | Humidity | Wind |
| Overcast | Mild | Normal | Weak |
Model 1
| Day | Outlook | Temp | Humidity | Wind | Can Play |
| D1 | Sunny | Hot | High | Weak | No |
| D2 | Sunny | Hot | High | Strong | No |
| D3 | Overcast | Mild | High | Weak | Yes |
| D4 | Rain | Cool | High | Weak | Yes |
| D5 | Rain | Cool | Normal | Weak | No |
| D6 | Rain | Cool | Normal | Strong | Yes |
| D7 | Overcast | Cool | Normal | Strong | Yes |
| D8 | Sunny | Mild | High | Weak | No |
| D9 | Sunny | Cool | Normal | Weak | Yes |
| D10 | Rain | Mild | Normal | Weak | Yes |
Set (S)
Calculate information gain for all attributes.
Attribute 1 OUTLOOK
- Sunny [No, No, No, Yes]
E =
E = 0.811 - Overcast [yes, yes]
E = 0 pure - Rain [Yes, Yes, Yes, No]
E = 0.811
Gain(S, outlook)
Attribute 2 Temp
| Hot | [No, NO] | E = 0 |
| Mild | [Yes, Yes, No] | E = 0.918 |
| Cool | [Yes, Yes, Yes, Yes, Yes, No] | E = 0.722 |
Gain(S, Temp)
Attribute 3 Humidity
| High | [No, No, No, Yes, Yes] | E = 0.9711 |
| Normal | [No, Yes, Yes, Yes, Yes] | E = 0.722 |
Gain(S, Humidity)
Attribute 4 Wind
| Weak | [No, No, Yes, Yes, Yes, Yes, Yes] | E = 0.9711 |
| Strong | [No, No, Yes] | E = 0.722 |
Gain(S, Wind)
Temp has Max gain

Branch Temp - mild ->
Set (S1)
| Outlook | Temp | Humidity | Wind | Can Play |
| Overcast | Mild | High | Weak | Yes |
| Sunny | Mild | High | Weak | No |
| Rain | Mild | Normal | Weak | Yes |
Attribute 1 OUTLOOK
| Overcast E = 0 (pure)sunny E = 0 (pure)Rain E = 0 (pure) | Gain = 0.918 |
Attribute 2 Humidity
| High E = 1Normal E = 0 | Gain = Gain = 0.251 |
Attribute 3 Wind
Gain = 0
Wind has only one value, which is "weak"; thus, gain will be 0
Outlook has max gain

Branch Temp - Cool ->
Set (S2)
| Outlook | Humidity | Wind | Can Play |
| Rain | High | Weak | Yes |
| Rain | Normal | Weak | Yes |
| Rain | Normal | Strong | No |
| Overcast | Normal | Strong | Yes |
| Sunny | Normal | Weak | Yes |
Attribute 1 OUTLOOK
| Overcast E = 0 (pure)sunny E = 0 (pure)Rain E = 0.918 | Gain = Gain = 0.1712 |
Attribute 2 Humidity
| High E = 0Normal E = 0 | Gain = Gain = 0.251 |

